Scan & Go - Shopping fun unlocked 12% Growth
Background & my role
As the Senior Principal Product Designer at NTUC FairPrice, Singapore's leading supermarket, I was responsible for leading the digital transformation, focusing on enhancing the in-store shopping experience for our customers.
| Project: 2 months
| Role: UX Strategy, Usability Testing, Interaction & Visual Design
Business problem
Scan & Go was mainly to help users check out faster, now the business tried to encourage customers to spend more and visit the store more frequently.
Customer problem
Customers facing challenges in remembering campaigns and rewards in Scan & Go journey.
Currently, our customers are aware of our LinkPoint campaigns (a way to earn points) through eDM, or POSM in the store.
1) Customers might forget the campaign from getting the eDM/push notification to their in-store shopping.
2) Customers might forget their next rewards from the campaign, as the information was not communicated well through their journey.
User profile
Existing customers who already use Scan & Go.
Solution
Provided an end-to-end customer journey to engage users with the campaign by gamification.
Concept draft (Before usability testing)
Usability testing
Usability testing revealed many of our hypotheses were ineffective for customers, leading to significant design changes as detailed below.
Final design
In the end, the final design had a much higher task completion rate in the usability testing and the information shown fulfilled most of the user expectations at the right moment.
Design scalability
During the design phase, one of the challenges was trying to have one universal design answering as much as mechanics the business might want to support, and the customer behavior we would like to encourage to have.
Result
CTR to the challenges section
~32%
Increased vs the previous open rate in eDM
Users who DID interact with the gamification
~17%
Increased in orders per user
~12%
Increased AOV spending per user